Anigma

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3d Models, Textures, Photography, Artwork, Concept, Design, User Interaction, Audio

Animation, Graphics

specialised for games and dynamic/interactive media applications, game-design, world-building

engine-integration/asset-optimisation

C0ntainers – catalog – inventory,

  • Mechanical/Electrical
  • Industrial Panels
  • Metals
  • Varied levels of Rust
  • Technical
  • Variations
  • Greebles

concrete – basic – features

concrete – weathered

concrete – heavy_weathering – overgrown

concrete – peeling renders

concrete – cracking

metal – weathered – paint_peel

metal – heavy_weathering – rust/oxidisation

wood – worn – paint_cracks

normal/height_map

organic – vegetation – transparent

emission/ambience misc. FX

subsurface/refractive

Reflection_map environment

Textures & Materials HD:_

voxel construct/blocks, 3D model/modular-components

vehicle components

road – track

buildings – construction

03 Rust Archives

Rust_Gen:_

generative/A I corrosion

/VARiations

Greeble Panels

Greeble Surfaces:_ extrusions

technical geometry textures

A I abstraction/variations

hand-drawn source

photographic source

Greeble_On (everything)

Containers, hatches, doors, hyperdetailed panels

infinite greeble:_

  • extrapolations from hand-drawn source
  • variations
  • a i generation
Panels HD
Scenes/Backdrop

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05

06

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07

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08

09

nature – vegetation

10

plant meshes
transparent texture

skies – atmos – space

11

Stylised Pixel Textures

Backdrops/Scene/Layers

Textures, Tiles, Sprites/Transparent FX

UI/ machines/ panels/ buttons/

64 pixel

concrete/ construct
dungeon/ ancient
castle/ medieval

Artificial Artifacts:

generative/algorithmic textures

procedural process, hybrid with photographic sources,

fractal

AI generation

3d models – Rendering

texturing, materials,

height, normal, specular and ambient mapping photographic source, generative textures

  • high detail render pipelines
  • UV map optimisation
  • modular construction components, environment/game level design
  • props, scenic elements

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