HDRP Textures & Materials

Scratched, Weathered Wood HDRP Material

diffuse/albeido, displacement, normal (and all other secondary maps in single image as separate channels, R metallic G occlusion B detail mask A smoothness)


(this image was in fact created from cut and overlayed bits of “off-cuts” of print-transparencies, bits around the edges for the alignment process that would have ended up in the shredder where I had my first design and layout job.
1996 – still lot of analog processes, the colour added by repeated photocopying on alternate colour channels)