![](https://www.anigma.co.uk/wp-content/uploads/2019/12/folder_icon.png)
/
![](https://www.anigma.co.uk/wp-content/uploads/2023/12/characters_ico.png)
creatures/humanoids
![](https://www.anigma.co.uk/wp-content/uploads/2022/02/ico_british_infantry.png)
toy soldiers (Cannon Shooter)
creatures
robots, mech , cyborg/mutation
legend/fantasy realm tropes:_ orcs,goblins,wizards,elven
![](https://www.anigma.co.uk/wp-content/uploads/2023/12/archive.png)
Project:_ MonsTECA Monsters vs. Robots
Character Development; multiple characters, sharing environment, details consistent to narrative.
Evolution
History, Backstories, Interactions
![](https://www.anigma.co.uk/wp-content/uploads/2023/12/FB_IMG_1662485799496.jpg)
Scenes:_
Factions:_
![](https://www.anigma.co.uk/wp-content/uploads/2023/12/IMG_20221210_175614_500.webp)
Fighters:_
Warriors, Heroes, Combatants
Armour, Weapons
Styles
![](https://www.anigma.co.uk/wp-content/uploads/2023/12/2-2.jpg)
3d models – Rendering
texturing, materials,
height, normal, specular and ambient mapping photographic source, generative textures
- high detail render pipelines
- UV map optimisation
- modular construction components, environment/game level design
- props, scenic elements